EnhancementStateMachineBehaviour.cs 427 B

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  1. using System;
  2. using UnityEngine;
  3. public class EnhancementStateMachineBehaviour : StateMachineBehaviour
  4. {
  5. public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
  6. {
  7. InputSetting.Stop(false);
  8. }
  9. public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
  10. {
  11. InputSetting.Resume(false);
  12. R.Ui.Enhancement.OpenWithAnim();
  13. }
  14. }