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- using System;
- using UnityEngine;
- public class EnhancementStateMachineBehaviour : StateMachineBehaviour
- {
- public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
- {
- InputSetting.Stop(false);
- }
- public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
- {
- InputSetting.Resume(false);
- R.Ui.Enhancement.OpenWithAnim();
- }
- }
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