EnemyQueueData.cs 343 B

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  1. using System;
  2. using System.Collections.Generic;
  3. [Serializable]
  4. public class EnemyQueueData
  5. {
  6. public EnemyType CheckEnemy;
  7. public bool Random;
  8. public bool Limited = true;
  9. public float DelayTime = 0.5f;
  10. public AreaRect enemyQueueArea = default(AreaRect);
  11. public List<EnemyType> EnemyType = new List<EnemyType>();
  12. }