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- using System;
- using System.Collections.Generic;
- [Serializable]
- public class EnemyQueueData
- {
- public EnemyType CheckEnemy;
- public bool Random;
- public bool Limited = true;
- public float DelayTime = 0.5f;
- public AreaRect enemyQueueArea = default(AreaRect);
- public List<EnemyType> EnemyType = new List<EnemyType>();
- }
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