EnemyQueueArea.cs 260 B

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  1. using System;
  2. using UnityEngine;
  3. public class EnemyQueueArea : BaseBehaviour
  4. {
  5. private void Start()
  6. {
  7. }
  8. private void Update()
  9. {
  10. }
  11. public void OnDrawGizmos()
  12. {
  13. }
  14. public Rect area = default(Rect);
  15. public BoxCollider2D box;
  16. }