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- using System;
- using UnityEngine;
- public struct EnemyJsonObject
- {
- public EnemyJsonObject(string name, Vector2 position, string guid)
- {
- this.name = name;
- this.position.x = position.x;
- this.position.y = position.y;
- this.guid = guid;
- }
- public string name;
- public Vector2 position;
- public string guid;
- }
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