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- using System;
- using DatabaseModel;
- using UnityEngine;
- public class EnemyAutoGetAttribute : BaseBehaviour
- {
- private void Awake()
- {
- EnemyAttrData basicData = EnemyAttrData.FindBySceneNameAndType(LevelManager.SceneName, this.type);
- base.GetComponent<EnemyAttribute>().SetBasicData(basicData);
- }
- [Header("怪物类型")]
- public EnemyType type;
- }
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