EnemyAutoGetAttribute.cs 368 B

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  1. using System;
  2. using DatabaseModel;
  3. using UnityEngine;
  4. public class EnemyAutoGetAttribute : BaseBehaviour
  5. {
  6. private void Awake()
  7. {
  8. EnemyAttrData basicData = EnemyAttrData.FindBySceneNameAndType(LevelManager.SceneName, this.type);
  9. base.GetComponent<EnemyAttribute>().SetBasicData(basicData);
  10. }
  11. [Header("怪物类型")]
  12. public EnemyType type;
  13. }