EnemyArmor.cs 287 B

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  1. using System;
  2. public abstract class EnemyArmor : BaseBehaviour
  3. {
  4. private void Awake()
  5. {
  6. this.eAttr = base.GetComponent<EnemyAttribute>();
  7. }
  8. public abstract void HitArmor(int damage, string data);
  9. public abstract void Break();
  10. protected EnemyAttribute eAttr;
  11. }