EnemyArm.cs 194 B

12345678910
  1. using System;
  2. using UnityEngine;
  3. public class EnemyArm : BaseBehaviour
  4. {
  5. public void SetAngularSpeed(float speed)
  6. {
  7. base.GetComponent<Rigidbody2D>().angularVelocity = speed;
  8. }
  9. }