ElectricScreen.cs 648 B

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  1. using System;
  2. using UnityEngine;
  3. public class ElectricScreen : BaseBehaviour
  4. {
  5. private void Start()
  6. {
  7. this.player_x = R.Player.Transform.position.x;
  8. }
  9. private void Update()
  10. {
  11. this.player_x = R.Player.Transform.position.x;
  12. if (Mathf.Abs(this.player_x - base.transform.position.x) < this.distance)
  13. {
  14. base.gameObject.GetComponent<Animator>().Play("ElectricScreen1");
  15. }
  16. if (Mathf.Abs(this.player_x - base.transform.position.x) >= this.distance)
  17. {
  18. base.gameObject.GetComponent<Animator>().Play("ElectricScreen1_Close");
  19. }
  20. }
  21. private float player_x;
  22. [SerializeField]
  23. public float distance;
  24. }