EffectGeneratorAnimEvent.cs 322 B

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  1. using System;
  2. using UnityEngine;
  3. public class EffectGeneratorAnimEvent : BaseBehaviour
  4. {
  5. private void Start()
  6. {
  7. }
  8. private void Update()
  9. {
  10. }
  11. public void AnimEventGeneratorEffect(int id)
  12. {
  13. R.Effect.Generate(id, base.transform, default(Vector3), default(Vector3), default(Vector3), true);
  14. }
  15. }