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- using System;
- using UnityEngine;
- public class EffectGeneratorAnimEvent : BaseBehaviour
- {
- private void Start()
- {
- }
- private void Update()
- {
- }
- public void AnimEventGeneratorEffect(int id)
- {
- R.Effect.Generate(id, base.transform, default(Vector3), default(Vector3), default(Vector3), true);
- }
- }
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