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- using System;
- using UnityEngine;
- [Serializable]
- public class EffectAttr
- {
- public int id;
- public bool isFollow;
- public int maxCount = 20;
- public int effectStartCount = 1;
- public EffectController.FXRotationCondition rotation;
- public Transform effect;
- public Vector3 scale;
- [HideInInspector]
- public string prefabPath;
- public string functionName;
- }
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