EffectAttr.cs 389 B

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  1. using System;
  2. using UnityEngine;
  3. [Serializable]
  4. public class EffectAttr
  5. {
  6. public int id;
  7. public bool isFollow;
  8. public int maxCount = 20;
  9. public int effectStartCount = 1;
  10. public EffectController.FXRotationCondition rotation;
  11. public Transform effect;
  12. public Vector3 scale;
  13. [HideInInspector]
  14. public string prefabPath;
  15. public string functionName;
  16. }