EatingBossHurt.cs 3.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100
  1. using System;
  2. using GameWorld;
  3. using UnityEngine;
  4. public class EatingBossHurt : EnemyBaseHurt
  5. {
  6. protected override void Init()
  7. {
  8. this.defaultAnimName = "Hit1";
  9. this.defaultAirAnimName = "NoStiff";
  10. this.hurtData = SingletonMono<EnemyDataPreload>.Instance.hurt[EnemyType.卡洛斯];
  11. }
  12. protected override void PlayHurtAudio()
  13. {
  14. if (base.PlaySpHurtAudio())
  15. {
  16. R.Audio.PlayEffect(397, new Vector3?(base.transform.position));
  17. }
  18. }
  19. protected override void PhysicAndEffect(Vector2 speed, Vector2 airSpeed, string normalAtkType, string airAtkType)
  20. {
  21. if (this.action.IsInWeakSta())
  22. {
  23. return;
  24. }
  25. if (this.action.stateMachine.currentState == "HitQTE")
  26. {
  27. return;
  28. }
  29. base.PhysicAndEffect(speed, airSpeed, normalAtkType, airAtkType);
  30. }
  31. protected override void FlashAttackHurt()
  32. {
  33. this.ExecuteDieEffect();
  34. R.Effect.Generate(214, null, default(Vector3), default(Vector3), default(Vector3), true);
  35. SingletonMono<WorldTime>.Instance.TimeSlowByFrameOn60Fps(30, 0.5f);
  36. R.Camera.Controller.CameraShake(0.5f, 0.2f, CameraController.ShakeTypeEnum.Rect, false);
  37. R.Camera.Controller.OpenMotionBlur(0.0833333358f, 1f, base.transform.position);
  38. R.Audio.PlayEffect(254, new Vector3?(base.transform.position));
  39. this.SetHitSpeed(Vector2.zero);
  40. base.GenerateCritHurtNum(base.flashAttackDamage);
  41. this.action.AnimChangeState(EatingBossAction.StateEnum.Hit1, 0.5f);
  42. base.FlashAttackHurt();
  43. }
  44. public override void QTEHurt()
  45. {
  46. base.QTEHurt();
  47. R.Player.Action.QTEHPRecover(false);
  48. base.QTEZPositionRecover();
  49. base.QTEHpMinus();
  50. }
  51. public override void EnemyDie()
  52. {
  53. }
  54. protected override void ExecuteDie()
  55. {
  56. if (this.deadFlag)
  57. {
  58. return;
  59. }
  60. if (this.eAttr.rankType == EnemyAttribute.RankType.BOSS)
  61. {
  62. R.Trophy.AwardTrophy(28);
  63. }
  64. R.Audio.PlayEffect(412, new Vector3?(base.transform.position));
  65. R.Player.Action.QTEHPRecover(this.eAttr.rankType == EnemyAttribute.RankType.BOSS);
  66. R.Audio.PlayEffect(UnityEngine.Random.Range(105, 108), new Vector3?(base.transform.position));
  67. R.Audio.PlayEffect(254, new Vector3?(base.transform.position));
  68. base.QTEZPositionRecover();
  69. this.deadFlag = true;
  70. this.eAttr.currentHp = 0;
  71. this.eAttr.inWeakState = false;
  72. this.eAttr.isFlyingUp = false;
  73. this.eAttr.checkHitGround = false;
  74. this.eAttr.stiffTime = 0f;
  75. this.eAttr.timeController.SetGravity(1f);
  76. EventManager.PostEvent<EnemyAttribute>("EnemyKilled", this.eAttr);
  77. this.action.WeakEffectDisappear("Null");
  78. R.Effect.Generate(91, null, base.transform.position + new Vector3(0f, 1.2f, LayerManager.ZNum.Fx), Vector3.zero, default(Vector3), true);
  79. R.Effect.Generate(49, base.transform, default(Vector3), default(Vector3), default(Vector3), true);
  80. R.Effect.Generate(14, null, base.transform.position + new Vector3(0f, 1.2f, LayerManager.ZNum.Fx), default(Vector3), default(Vector3), true);
  81. base.AddCoinAndExp();
  82. R.Effect.Generate(213, null, default(Vector3), default(Vector3), default(Vector3), true);
  83. R.Effect.Generate(214, null, default(Vector3), default(Vector3), default(Vector3), true);
  84. SingletonMono<WorldTime>.Instance.TimeSlowByFrameOn60Fps(45, 0.2f);
  85. R.Camera.Controller.CameraShake(0.9166667f, 0.3f, CameraController.ShakeTypeEnum.Rect, false);
  86. this.action.hurtBox.gameObject.SetActive(false);
  87. this.eAttr.inWeakState = false;
  88. for (int i = 0; i < R.Enemy.EnemyAttributes.Count; i++)
  89. {
  90. R.Enemy.EnemyAttributes[i].GetComponent<EnemyBaseAction>().KillSelf();
  91. }
  92. }
  93. }