FXCameraController.cs 663 B

12345678910111213141516171819202122232425262728293031323334353637383940
  1. using System;
  2. using UnityEngine;
  3. namespace Distort
  4. {
  5. [RequireComponent(typeof(Camera))]
  6. public class FXCameraController : MonoBehaviour
  7. {
  8. private void Start()
  9. {
  10. this._fxCamera = base.GetComponent<Camera>();
  11. }
  12. private void Update()
  13. {
  14. }
  15. public void Open()
  16. {
  17. if (this._openCount == 0)
  18. {
  19. this._fxCamera.enabled = true;
  20. }
  21. this._openCount++;
  22. }
  23. public void Close()
  24. {
  25. this._openCount = Mathf.Clamp(this._openCount - 1, 0, this._openCount);
  26. if (this._openCount == 0)
  27. {
  28. this._fxCamera.enabled = false;
  29. }
  30. }
  31. private Camera _fxCamera;
  32. private int _openCount;
  33. }
  34. }