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- using System;
- using UnityEngine;
- public abstract class DebugGuiBase : MonoBehaviour
- {
- private void Start()
- {
- this._id = UIDebug.Register(this.UIDebugButtonName, new EventDelegate.Callback(this.OpenDebugUI));
- DebugGuiHost.Register(this);
- this.GUIStart();
- }
- private void OnDestroy()
- {
- UIDebug.Unregister(this._id);
- DebugGuiHost.Unregister(this);
- }
- private void OpenDebugUI()
- {
- this.InVisible = !this.InVisible;
- }
- protected abstract string UIDebugButtonName { get; }
- public abstract void OnDebugGUI();
- protected abstract void GUIStart();
- [Header("是否开启,可以通过设置该值默认开启")]
- [SerializeField]
- public bool InVisible;
- private int _id;
- }
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