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- using System;
- using UnityEngine;
- public class DahalRocketSound : BaseBehaviour
- {
- private void Start()
- {
- }
- private void OnEnable()
- {
- R.Audio.PlayEffect(UnityEngine.Random.Range(136, 139), new Vector3?(base.transform.position));
- }
- private void Update()
- {
- }
- }
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