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- using System;
- using GameWorld;
- using UnityEngine;
- public class DahalFHurt : EnemyBaseHurt
- {
- protected override void Init()
- {
- this._dahal = base.GetComponent<DahalFAnim>();
- this.defaultAnimName = "Hit1";
- this.defaultAirAnimName = "Hit1";
- this.hurtData = SingletonMono<EnemyDataPreload>.Instance.hurt[EnemyType.达哈尔终极版];
- }
- protected override void Update()
- {
- base.Update();
- Vector2? rollAtkFollowPos = this._rollAtkFollowPos;
- if (rollAtkFollowPos != null)
- {
- Vector3 position = base.player.transform.position;
- Vector2? rollAtkFollowPos2 = this._rollAtkFollowPos;
- Vector3 position2 = position - ((rollAtkFollowPos2 == null) ? default(Vector3) : (Vector3)rollAtkFollowPos2.GetValueOrDefault());
- position2.y = Mathf.Clamp(position2.y, LayerManager.YNum.GetGroundHeight(base.gameObject) + 1f, float.PositiveInfinity);
- position2.z = LayerManager.ZNum.MMiddleE(this.eAttr.rankType);
- base.transform.position = position2;
- this._rollFollowTime += Time.unscaledDeltaTime;
- if (this._rollFollowTime >= 0.2f)
- {
- this._rollAtkFollowPos = null;
- }
- }
- }
- protected override void PhysicAndEffect(Vector2 speed, Vector2 airSpeed, string normalAtkType, string airAtkType)
- {
- if (this.action.stateMachine.currentState == "QTEHit")
- {
- return;
- }
- base.PhysicAndEffect(speed, airSpeed, normalAtkType, airAtkType);
- }
- protected override bool Counterattack(int damage, bool groundOnly)
- {
- return this.currentPhase != 0 && base.Counterattack(damage, true);
- }
- public override void SetHitSpeed(Vector2 speed)
- {
- this.eAttr.timeController.SetGravity(1f);
- if (this.playerAtkName == "UpRising" || this.playerAtkName == "AtkUpRising" || this.playerAtkName == "AtkRollEnd")
- {
- this._dahal.MaxFlyHeight = 4f;
- }
- else
- {
- this._dahal.MaxFlyHeight = -1f;
- }
- base.SetHitSpeed(speed);
- }
- protected override void PlayHurtAudio()
- {
- base.PlayHurtAudio();
- if (base.PlaySpHurtAudio())
- {
- R.Audio.PlayEffect(401, new Vector3?(base.transform.position));
- }
- }
- public void HitIntoSecondLevel()
- {
- base.QTEZPositionRecover();
- }
- protected override void SpAttack()
- {
- if (this.eAttr.currentActionInterruptPoint < this.eAttr.actionInterruptPoint)
- {
- return;
- }
- if (this.playerAtkName == "RollReady" && !this.eAttr.isOnGround)
- {
- Vector2? rollAtkFollowPos = this._rollAtkFollowPos;
- if (rollAtkFollowPos == null)
- {
- this._rollAtkFollowPos = new Vector2?((base.player.transform.position - base.transform.position) * 0.7f);
- }
- this._rollFollowTime = 0f;
- }
- }
- protected override void FlashAttackHurt()
- {
- this.ExecuteDieEffect();
- R.Effect.Generate(214, null, default(Vector3), default(Vector3), default(Vector3), true);
- SingletonMono<WorldTime>.Instance.TimeSlowByFrameOn60Fps(30, 0.5f);
- R.Camera.Controller.CameraShake(0.5f, 0.2f, CameraController.ShakeTypeEnum.Rect, false);
- R.Camera.Controller.OpenMotionBlur(0.0833333358f, 1f, base.transform.position);
- this.SetHitSpeed(Vector2.zero);
- base.GenerateCritHurtNum(base.flashAttackDamage);
- DahalAction.StateEnum stateEnum = (!this.eAttr.isOnGround) ? DahalAction.StateEnum.HitToFly3 : DahalAction.StateEnum.Hit1;
- this.action.AnimChangeState(stateEnum, 0.5f);
- base.FlashAttackHurt();
- }
- public override void QTEHurt()
- {
- base.QTEHurt();
- R.Player.Action.QTEHPRecover(false);
- base.QTEHpMinus();
- }
- public override void EnemyDie()
- {
- }
- protected override void ExecuteDie()
- {
- if (this.deadFlag)
- {
- return;
- }
- if (this.eAttr.rankType == EnemyAttribute.RankType.BOSS)
- {
- R.Trophy.AwardTrophy(32);
- }
- R.Audio.PlayEffect(412, new Vector3?(base.transform.position));
- R.Player.Action.QTEHPRecover(this.eAttr.rankType == EnemyAttribute.RankType.BOSS);
- R.Audio.PlayEffect(UnityEngine.Random.Range(105, 108), new Vector3?(base.transform.position));
- this.deadFlag = true;
- this.eAttr.currentHp = 0;
- this.eAttr.inWeakState = false;
- this.eAttr.isFlyingUp = false;
- this.eAttr.checkHitGround = false;
- this.eAttr.stiffTime = 0f;
- this.eAttr.timeController.SetGravity(1f);
- EventManager.PostEvent<EnemyAttribute>("EnemyKilled", this.eAttr);
- this.action.WeakEffectDisappear("Null");
- R.Effect.Generate(91, null, base.transform.position + new Vector3(0f, 1.2f, LayerManager.ZNum.Fx), Vector3.zero, default(Vector3), true);
- R.Effect.Generate(49, base.transform, default(Vector3), default(Vector3), default(Vector3), true);
- R.Effect.Generate(14, null, base.transform.position + new Vector3(0f, 1.2f, LayerManager.ZNum.Fx), default(Vector3), default(Vector3), true);
- R.Effect.Generate(156, base.transform, this.center.localPosition, default(Vector3), default(Vector3), true);
- base.AddCoinAndExp();
- R.Effect.Generate(213, null, default(Vector3), default(Vector3), default(Vector3), true);
- R.Effect.Generate(214, null, default(Vector3), default(Vector3), default(Vector3), true);
- SingletonMono<WorldTime>.Instance.TimeSlowByFrameOn60Fps(45, 0.2f);
- R.Camera.Controller.CameraShake(0.9166667f, 0.3f, CameraController.ShakeTypeEnum.Rect, false);
- this.action.hurtBox.gameObject.SetActive(false);
- this.eAttr.inWeakState = false;
- }
- private DahalFAnim _dahal;
- private Vector2? _rollAtkFollowPos;
- private float _rollFollowTime;
- }
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