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- using System;
- using System.Collections;
- using FBInput;
- namespace Core
- {
- public static class Input
- {
- public static bool JoystickIsOpen = true;
- public static readonly InputButtonProcessor AnyKey = new InputButtonProcessor();
- public static class Game
- {
- public static readonly InputButtonProcessor MoveDown = new InputButtonProcessor();
- public static readonly InputButtonProcessor MoveUp = new InputButtonProcessor();
- public static readonly InputButtonProcessor MoveLeft = new InputButtonProcessor();
- public static readonly InputButtonProcessor MoveRight = new InputButtonProcessor();
- public static readonly InputButtonProcessor Atk = new InputButtonProcessor();
- public static readonly InputButtonProcessor CirtAtk = new InputButtonProcessor();
- public static readonly InputButtonProcessor Jump = new InputButtonProcessor();
- public static readonly InputButtonProcessor UpRising = new InputButtonProcessor();
- public static readonly InputButtonProcessor HitGround = new InputButtonProcessor();
- public static readonly InputButtonProcessor Charging = new InputButtonProcessor();
- public static readonly InputButtonProcessor Execute = new InputButtonProcessor();
- public static readonly InputButtonProcessor Defence = new InputButtonProcessor();
- public static readonly InputButtonProcessor JumpDown = new InputButtonProcessor();
- public static readonly InputButtonProcessor Chase = new InputButtonProcessor();
- public static readonly InputButtonProcessor FlashAttack = new InputButtonProcessor();
- public static readonly InputButtonProcessor BladeStorm = new InputButtonProcessor();
- [Obsolete]
- public static readonly InputButtonProcessor ShadeAtk = new InputButtonProcessor();
- public static readonly InputButtonProcessor Search = new InputButtonProcessor();
- public static readonly InputButtonProcessor L2 = new InputButtonProcessor();
- public static readonly InputButtonProcessor R2 = new InputButtonProcessor();
- public static class Flash
- {
- public static readonly InputButtonProcessor Left = new InputButtonProcessor();
- public static readonly InputButtonProcessor Right = new InputButtonProcessor();
- public static readonly InputButtonProcessor Up = new InputButtonProcessor();
- public static readonly InputButtonProcessor Down = new InputButtonProcessor();
- public static readonly InputButtonProcessor RightUp = new InputButtonProcessor();
- public static readonly InputButtonProcessor LeftUp = new InputButtonProcessor();
- public static readonly InputButtonProcessor RightDown = new InputButtonProcessor();
- public static readonly InputButtonProcessor LeftDown = new InputButtonProcessor();
- public static readonly InputButtonProcessor FaceDirection = new InputButtonProcessor();
- }
- }
- public static class UI
- {
- public static readonly InputButtonProcessor Down = new InputButtonProcessor();
- public static readonly InputButtonProcessor Up = new InputButtonProcessor();
- public static readonly InputButtonProcessor Left = new InputButtonProcessor();
- public static readonly InputButtonProcessor Right = new InputButtonProcessor();
- public static readonly InputButtonProcessor Confirm = new InputButtonProcessor();
- public static readonly InputButtonProcessor Cancel = new InputButtonProcessor();
- public static readonly InputButtonProcessor Pause = new InputButtonProcessor();
- public static readonly InputButtonProcessor Debug = new InputButtonProcessor();
- }
- public static class Story
- {
- public static readonly InputButtonProcessor Skip = new InputButtonProcessor();
- public static readonly InputButtonProcessor BackGame = new InputButtonProcessor();
- }
- public static class Shi
- {
- public static readonly InputButtonProcessor Down = new InputButtonProcessor();
- public static readonly InputButtonProcessor Up = new InputButtonProcessor();
- public static readonly InputButtonProcessor Left = new InputButtonProcessor();
- public static readonly InputButtonProcessor Right = new InputButtonProcessor();
- public static readonly InputButtonProcessor Jump = new InputButtonProcessor();
- public static readonly InputButtonProcessor Pause = new InputButtonProcessor();
- }
- public static class Vibration
- {
- private static float[][] VibrationData
- {
- get
- {
- return SingletonMono<EnemyDataPreload>.Instance.VibrationData;
- }
- }
- public static void Vibrate(int id)
- {
- if (!R.Settings.IsVibrate)
- {
- return;
- }
- id--;
- if (Input.Vibration._isPlaying)
- {
- R.Coroutine.Stop(Input.Vibration.PlayCoroutine(id));
- Input.Vibration.SetVibration(0f, 0f);
- Input.Vibration._isPlaying = false;
- }
- R.Coroutine.Start(Input.Vibration.PlayCoroutine(id));
- }
- public static void Stop()
- {
- if (!R.Settings.IsVibrate)
- {
- return;
- }
- R.Coroutine.Stop("PlayCoroutine");
- Input.Vibration.SetVibration(0f, 0f);
- Input.Vibration._isPlaying = false;
- }
- private static IEnumerator PlayCoroutine(int id)
- {
- Input.Vibration._isPlaying = true;
- float[] leftMoterRecords = Input.Vibration.VibrationData[id * 2];
- float[] rightMoterRecord = Input.Vibration.VibrationData[id * 2 + 1];
- for (int i = 0; i < leftMoterRecords.Length; i++)
- {
- if (!Input.Vibration._isPlaying)
- {
- Input.Vibration.SetVibration(0f, 0f);
- yield break;
- }
- float l2Axis = leftMoterRecords[i];
- float r2Axis = rightMoterRecord[i];
- Input.Vibration.SetVibration(l2Axis, r2Axis);
- yield return null;
- for (int j = 0; j < Input.Vibration._period - 1; j++)
- {
- yield return null;
- }
- }
- Input.Vibration.SetVibration(0f, 0f);
- yield break;
- }
- private static void SetVibration(float leftMotorValue, float rightMotorValue)
- {
- InputDriver.Vibration.SetVibration(leftMotorValue, rightMotorValue);
- }
- private static bool _isPlaying;
- private static int _period = 3;
- }
- }
- }
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