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- using System;
- using UnityEngine;
- [ExecuteInEditMode]
- public class ColliderLayerAutoSet : MonoBehaviour
- {
- private bool _open = true;
- [SerializeField]
- private Transform _groundGroup;
- [SerializeField]
- private Transform _ceilingGroup;
- [SerializeField]
- private Transform _wallGroup;
- [SerializeField]
- private Transform _obstacleGroup;
- [SerializeField]
- private Transform _oneWayPlatformGroup;
- [SerializeField]
- private Transform _fxGroundGroup;
- }
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