ColliderLayerAutoSet.cs 485 B

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  1. using System;
  2. using UnityEngine;
  3. [ExecuteInEditMode]
  4. public class ColliderLayerAutoSet : MonoBehaviour
  5. {
  6. private bool _open = true;
  7. [SerializeField]
  8. private Transform _groundGroup;
  9. [SerializeField]
  10. private Transform _ceilingGroup;
  11. [SerializeField]
  12. private Transform _wallGroup;
  13. [SerializeField]
  14. private Transform _obstacleGroup;
  15. [SerializeField]
  16. private Transform _oneWayPlatformGroup;
  17. [SerializeField]
  18. private Transform _fxGroundGroup;
  19. }