Cliff.cs 370 B

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  1. using System;
  2. using UnityEngine;
  3. [RequireComponent(typeof(Collider2D))]
  4. public class Cliff : MonoBehaviour
  5. {
  6. public void OnTriggerEnter2D(Collider2D other)
  7. {
  8. if (other.CompareTag("Player"))
  9. {
  10. Cliff.RebornPoint = base.transform;
  11. }
  12. }
  13. public static void Reset()
  14. {
  15. Cliff.RebornPoint = null;
  16. }
  17. public static Transform RebornPoint;
  18. }