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- using System;
- using UnityEngine;
- public class ChipManager
- {
- public static bool HasChipInScene()
- {
- EnemyChipMove[] array = UnityEngine.Object.FindObjectsOfType<EnemyChipMove>();
- for (int i = 0; i < array.Length; i++)
- {
- if (array[i].gameObject != null && array[i].gameObject.activeInHierarchy)
- {
- return true;
- }
- }
- return false;
- }
- }
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