ChipManager.cs 374 B

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  1. using System;
  2. using UnityEngine;
  3. public class ChipManager
  4. {
  5. public static bool HasChipInScene()
  6. {
  7. EnemyChipMove[] array = UnityEngine.Object.FindObjectsOfType<EnemyChipMove>();
  8. for (int i = 0; i < array.Length; i++)
  9. {
  10. if (array[i].gameObject != null && array[i].gameObject.activeInHierarchy)
  11. {
  12. return true;
  13. }
  14. }
  15. return false;
  16. }
  17. }