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- using System;
- using UnityEngine;
- public class ChipExplosion : BaseBehaviour
- {
- private void OnEnable()
- {
- for (int i = 0; i < this.EffectCount; i++)
- {
- Transform transform = R.Effect.Generate(this.EffectId, base.transform, new Vector3(0f, 0.5f, 0f), default(Vector3), default(Vector3), true);
- transform.GetComponent<SpriteRenderer>().color = new Color(1f, 1f, 1f, 1f);
- transform.GetComponent<EnemyChipMove>().canPlay = true;
- }
- }
- public int EffectId;
- public int EffectCount = 3;
- }
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