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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- [Serializable]
- public class CheckPointData
- {
- public int PointId;
- public Vector2 TriggerSize = new Vector2(3f, 3f);
- public Vector2 TriggerOffset = Vector2.zero;
- public bool HasWall;
- public bool canMultiTrigger;
- public float DelayTime = 0.5f;
- public Vector3 LeftWall = Vector3.zero;
- public Vector3 RightWall = Vector3.zero;
- public List<int> battleRoundId = new List<int>();
- }
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