CheckPointData.cs 484 B

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  1. using System;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. [Serializable]
  5. public class CheckPointData
  6. {
  7. public int PointId;
  8. public Vector2 TriggerSize = new Vector2(3f, 3f);
  9. public Vector2 TriggerOffset = Vector2.zero;
  10. public bool HasWall;
  11. public bool canMultiTrigger;
  12. public float DelayTime = 0.5f;
  13. public Vector3 LeftWall = Vector3.zero;
  14. public Vector3 RightWall = Vector3.zero;
  15. public List<int> battleRoundId = new List<int>();
  16. }