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- using System;
- using UnityEngine;
- public class CameraFV : BaseBehaviour
- {
- private void Awake()
- {
- this.Position = base.transform.position;
- }
- private void OnDrawGizmos()
- {
- DebugX.DrawText("FV" + this.fv, base.transform.position);
- }
- [Range(10f, 100f)]
- [SerializeField]
- public float fv = 52f;
- [Range(-5f, 5f)]
- [SerializeField]
- public float offsetY;
- public Vector3 Position;
- }
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