CameraFV.cs 418 B

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  1. using System;
  2. using UnityEngine;
  3. public class CameraFV : BaseBehaviour
  4. {
  5. private void Awake()
  6. {
  7. this.Position = base.transform.position;
  8. }
  9. private void OnDrawGizmos()
  10. {
  11. DebugX.DrawText("FV" + this.fv, base.transform.position);
  12. }
  13. [Range(10f, 100f)]
  14. [SerializeField]
  15. public float fv = 52f;
  16. [Range(-5f, 5f)]
  17. [SerializeField]
  18. public float offsetY;
  19. public Vector3 Position;
  20. }