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- using System;
- using UnityEngine;
- public class CameraAnimControlTools : BaseBehaviour
- {
- public void CameraShake(AnimationEvent animationEvent)
- {
- int intParameter = animationEvent.intParameter;
- float floatParameter = animationEvent.floatParameter;
- R.Camera.Controller.CameraShake((float)intParameter / 60f, floatParameter, CameraController.ShakeTypeEnum.Rect, false);
- }
- }
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