BombKillerAIConditional.cs 574 B

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  1. using System;
  2. using BehaviorDesigner.Runtime.Tasks;
  3. public class BombKillerAIConditional
  4. {
  5. [TaskDescription("判断血量")]
  6. [TaskCategory("Enemy/BombKiller")]
  7. public class HpJudge : Conditional
  8. {
  9. public override void OnAwake()
  10. {
  11. this.eAttr = base.GetComponent<EnemyAttribute>();
  12. }
  13. public override TaskStatus OnUpdate()
  14. {
  15. if (this.eAttr.currentHp < this.eAttr.maxHp * this.percent / 100)
  16. {
  17. return TaskStatus.Success;
  18. }
  19. return TaskStatus.Failure;
  20. }
  21. public int percent;
  22. private EnemyAttribute eAttr;
  23. }
  24. }