BeelzebubAIConditional.cs 553 B

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  1. using System;
  2. using BehaviorDesigner.Runtime.Tasks;
  3. public class BeelzebubAIConditional
  4. {
  5. [TaskDescription("判断能否嘲讽")]
  6. [TaskCategory("Enemy/Beelzebub")]
  7. public class AnrgyJudge : Conditional
  8. {
  9. public override void OnAwake()
  10. {
  11. this._action = base.GetComponent<BeelzebubAction>();
  12. }
  13. public override TaskStatus OnUpdate()
  14. {
  15. if (this._action.Angry)
  16. {
  17. this._action.Angry = false;
  18. return TaskStatus.Success;
  19. }
  20. return TaskStatus.Failure;
  21. }
  22. private BeelzebubAction _action;
  23. }
  24. }