BattleCheckPointCollider.cs 708 B

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  1. using System;
  2. using GameWorld;
  3. using UnityEngine;
  4. public class BattleCheckPointCollider : BaseBehaviour
  5. {
  6. public void OnEnable()
  7. {
  8. this.parent = base.transform.parent.GetComponent<BattleCheckPoint>();
  9. }
  10. private void Start()
  11. {
  12. }
  13. private void Update()
  14. {
  15. }
  16. private void OnTriggerEnter2D(Collider2D collider)
  17. {
  18. if (!collider.CompareTag("Player"))
  19. {
  20. return;
  21. }
  22. if (!this.parent.isBattleOver && !this.parent.isOpenBattleZone)
  23. {
  24. this.parent.isOpenBattleZone = true;
  25. this.parent.InitGameArea();
  26. EventManager.PostEvent<BattleCheckPoint, BattleEventArgs>("Battle", this.parent, BattleEventArgs.Begin);
  27. }
  28. }
  29. public BattleCheckPoint parent;
  30. }