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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using DatabaseModel;
- using DG.Tweening;
- using JetBrains.Annotations;
- using UnityEngine;
- using UnityEngine.Audio;
- public class AudioManager : SingletonMono<AudioManager>
- {
- public float EffectsVolume
- {
- get
- {
- return R.Settings.EffectsVolume;
- }
- set
- {
- R.Settings.EffectsVolume = value;
- }
- }
- public float BGMVolume
- {
- get
- {
- return R.Settings.BGMVolume;
- }
- set
- {
- R.Settings.BGMVolume = value;
- }
- }
- public bool IsEffectsMute
- {
- get
- {
- return R.Settings.IsEffectsMute;
- }
- set
- {
- R.Settings.IsEffectsMute = value;
- }
- }
- public bool IsBGMMute
- {
- get
- {
- return R.Settings.IsBGMMute;
- }
- set
- {
- R.Settings.IsBGMMute = value;
- }
- }
- private void Awake()
- {
- this._bgmSource = this._bgmSource1;
- this.CreatePool();
- AudioManager.Preload();
- AudioListener.volume = 0f;
- DOTween.To(delegate(float v)
- {
- AudioListener.volume = v;
- }, 0f, 1f, 1f).SetDelay(1f);
- }
- private void Update()
- {
- int num = 100;
- int num2 = -20;
- this._mainAudioMixer.SetFloat("Effects", (!this.IsEffectsMute) ? (this.EffectsVolume * (float)(-(float)num2) / (float)num + (float)num2) : -80f);
- this._mainAudioMixer.SetFloat("BGM", (!this.IsBGMMute) ? (this.BGMVolume * (float)(-(float)num2) / (float)num + (float)num2) : -80f);
- }
- private void OnEnable()
- {
- this.EffectsVolume = R.Settings.EffectsVolume;
- this.BGMVolume = R.Settings.BGMVolume;
- }
- private void OnDisable()
- {
- R.Settings.EffectsVolume = this.EffectsVolume;
- R.Settings.BGMVolume = this.BGMVolume;
- R.Settings.Save();
- }
- private static void Preload()
- {
- SingletonMono<AudioManager>.Instance._audioClipCache = new Dictionary<int, AudioClip>();
- SingletonMono<AudioManager>.Instance._bgmCache = new Dictionary<string, AudioClip>();
- foreach (AudioClipData audioClipData in DB.AudioClipData.Values)
- {
- if (audioClipData.type != AudioClipData.AudioClipDataType.Group)
- {
- AudioClip audioClip = Asset.LoadFromResources<AudioClip>(audioClipData.path, audioClipData.name);
- if (audioClip == null)
- {
- string text = string.Format("位于 {0} 的{1}号音效{2}({3})无法被加载", new object[]
- {
- audioClipData.path,
- audioClipData.id,
- audioClipData.name,
- audioClipData.desc
- });
- if (audioClipData.name.Contains(" "))
- {
- Log.Alert(text + ",音效名包含空格");
- }
- else
- {
- Log.Alert(text);
- }
- }
- else
- {
- if (audioClipData.pitchMax < audioClipData.pitchMin)
- {
- Log.Warning(string.Format("音效ID:{0}音调最大值 小于 音调最小值", audioClipData.id));
- }
- if (audioClipData.volumeMax < audioClipData.volumeMin)
- {
- Log.Warning(string.Format("音效ID:{0}音量最大值 小于 音量最小值", audioClipData.id));
- }
- if (audioClipData.type == AudioClipData.AudioClipDataType.BGM)
- {
- SingletonMono<AudioManager>.Instance._bgmCache.Add(audioClipData.path + audioClipData.name, audioClip);
- }
- else
- {
- SingletonMono<AudioManager>.Instance._audioClipCache.Add(audioClipData.id, audioClip);
- }
- }
- }
- }
- }
- private void CreatePool()
- {
- for (int i = 0; i < this._audioList.Count; i++)
- {
- AudioManager.AudioMap audioMap = this._audioList[i];
- ObjectPool objectPool = new ObjectPool();
- base.StartCoroutine(objectPool.Init(audioMap.Prefab, this.PoolParent.gameObject, 5, 10));
- this._audioPool.Add(audioMap.Name, objectPool);
- }
- }
- public AudioSource PlayEffect(int id, Vector3? position = null)
- {
- Vector3 vector = (position == null) ? R.Camera.Transform.position : position.Value;
- AudioClipData audioClipData = AudioClipData.FindById(id);
- switch (audioClipData.type)
- {
- case AudioClipData.AudioClipDataType.EnemyBoss:
- return this.PlayAudioClip(audioClipData, vector, "EnemyBoss", this.enemyBossSourcePrefab);
- case AudioClipData.AudioClipDataType.EnemyElite:
- return this.PlayAudioClip(audioClipData, vector, "EnemyElite", this.enemyEliteSourcePrefab);
- case AudioClipData.AudioClipDataType.EnemyNormal:
- return this.PlayAudioClip(audioClipData, vector, "EnemyNormal", this.enemyNormalSourcePrefab);
- case AudioClipData.AudioClipDataType.PlayerMove:
- return this.PlayAudioClip(audioClipData, vector, "PlayerMove", this.playerMoveSourcePrefab);
- case AudioClipData.AudioClipDataType.PlayerAtk:
- return this.PlayAudioClip(audioClipData, vector, "PlayerAtk", this.playerAtkSourcePrefab);
- case AudioClipData.AudioClipDataType.PlayerMaterial:
- return this.PlayAudioClip(audioClipData, vector, "PlayerMaterial", this.playerMaterialSourcePrefab);
- case AudioClipData.AudioClipDataType.UI:
- return this.PlayAudioClip2D(audioClipData, this._uiSource);
- case AudioClipData.AudioClipDataType.Group:
- {
- int?[] array = StringTools.ParseIntArray(audioClipData.path, ';');
- int num = UnityEngine.Random.Range(0, array.Length);
- int? num2 = array[num];
- if (num2 != null && num2.Value != id)
- {
- return this.PlayEffect(num2.Value, new Vector3?(vector));
- }
- return null;
- }
- case AudioClipData.AudioClipDataType.Scene:
- return this.PlayAudioClip(audioClipData, vector, "Scene", this.sceneSourcePrefab);
- case AudioClipData.AudioClipDataType.Special:
- return this.PlayAudioClip(audioClipData, vector, "Special", this.specialSourcePrefab);
- case AudioClipData.AudioClipDataType.Video:
- return this.PlayAudioClip(audioClipData, vector, "Video", this.videoSourcePrefab);
- default:
- Log.Alert(string.Format("有个未被分类的音效ID是{0},是怎么回事呢", id));
- return this.PlayAudioClip(audioClipData, vector, "UnSorted", this.unSortedSourcePrefab);
- }
- }
- private AudioSource PlayAudioClip2D(AudioClipData data, [NotNull] AudioSource source)
- {
- AudioClip clip = this._audioClipCache[data.id];
- source.clip = clip;
- source.Play();
- return source;
- }
- public AudioSource PlayAudioClip2D(AudioClip clip, AudioClipData.AudioClipDataType type)
- {
- AudioSource audioSource;
- if (type != AudioClipData.AudioClipDataType.UI)
- {
- if (type != AudioClipData.AudioClipDataType.Video)
- {
- throw new ArgumentNullException("type", "非2D类型");
- }
- audioSource = UnityEngine.Object.Instantiate<GameObject>(this.videoSourcePrefab).GetComponent<AudioSource>();
- }
- else
- {
- audioSource = this._uiSource;
- }
- audioSource.clip = clip;
- audioSource.Play();
- return audioSource;
- }
- private AudioSource PlayAudioClip(AudioClipData data, Vector3 pos, string type, [NotNull] GameObject sourcePrefab)
- {
- AudioClip clip = this._audioClipCache[data.id];
- GameObject gameObject = this.LoadFromPool(type);
- GameObject gameObject2 = (!(gameObject != null)) ? UnityEngine.Object.Instantiate<GameObject>(sourcePrefab) : gameObject;
- AudioSource component = gameObject2.GetComponent<AudioSource>();
- if (!gameObject2.activeSelf)
- {
- gameObject2.SetActive(true);
- }
- component.clip = clip;
- component.pitch = UnityEngine.Random.Range(data.pitchMin, data.pitchMax);
- component.volume = UnityEngine.Random.Range(data.volumeMin, data.volumeMax);
- component.Play();
- component.transform.position = pos;
- return component;
- }
- private GameObject LoadFromPool(string type)
- {
- ObjectPool objectPool;
- return (!this._audioPool.TryGetValue(type, out objectPool)) ? null : objectPool.GetObject();
- }
- public YieldInstruction PlayBGM(int id, bool loop = true)
- {
- AudioClipData audioClipData = AudioClipData.FindById(id);
- if (audioClipData.type != AudioClipData.AudioClipDataType.BGM)
- {
- Log.Alert(string.Format("ID{0}的 Clip,其类型不是BGM", id));
- }
- AudioClip audioClip = null;
- AudioClip audioClip2;
- if (audioClipData.name.Contains("Intro"))
- {
- audioClip = SingletonMono<AudioManager>.Instance._bgmCache[audioClipData.path + audioClipData.name];
- audioClip2 = SingletonMono<AudioManager>.Instance._bgmCache[audioClipData.path + audioClipData.name.Replace("Intro", "Loop")];
- }
- else if (audioClipData.name.Contains("Loop"))
- {
- audioClip = SingletonMono<AudioManager>.Instance._bgmCache[audioClipData.path + audioClipData.name.Replace("Loop", "Intro")];
- audioClip2 = SingletonMono<AudioManager>.Instance._bgmCache[audioClipData.path + audioClipData.name];
- }
- else
- {
- audioClip2 = SingletonMono<AudioManager>.Instance._bgmCache[audioClipData.path + audioClipData.name];
- }
- if (audioClip == null)
- {
- return this.PlayBGM(audioClip2, loop);
- }
- base.StopCoroutine(this.PlayBgmWithIntroCoroutine(null, null));
- return this.PlayBgmWithIntro(audioClip, audioClip2);
- }
- public void PauseBGM()
- {
- this._bgmSource.Pause();
- }
- public void UnPauseBGM()
- {
- this._bgmSource.UnPause();
- }
- public YieldInstruction StopBGM(bool fade = true)
- {
- base.StopCoroutine(this.PlayBgmWithIntroCoroutine(null, null));
- if (fade)
- {
- return this.AudioSourceFadeOut(this._bgmSource);
- }
- this._bgmSource.Stop();
- this._bgmSource.clip = null;
- return null;
- }
- private YieldInstruction PlayBGM(AudioClip clip, bool loop = true)
- {
- if (!this._bgmSource.isPlaying)
- {
- this._bgmSource.Stop();
- this._bgmSource.volume = 1f;
- this._bgmSource.loop = loop;
- this._bgmSource.clip = clip;
- this._bgmSource.Play();
- return this.WaitForEndOfPlaying(this._bgmSource);
- }
- if (this._bgmSource.clip == clip)
- {
- this._bgmSource.loop = loop;
- return null;
- }
- return this.PlayBgmWithCrossFade(clip, loop);
- }
- private YieldInstruction PlayBgmWithIntro(AudioClip introClip, AudioClip loopClip)
- {
- return base.StartCoroutine(this.PlayBgmWithIntroCoroutine(introClip, loopClip));
- }
- private IEnumerator PlayBgmWithIntroCoroutine(AudioClip introClip, AudioClip loopClip)
- {
- if (this._bgmSource.clip == introClip || this._bgmSource.clip == loopClip)
- {
- yield break;
- }
- yield return this.PlayBGM(introClip, false);
- if (this._bgmSource.clip == introClip)
- {
- yield return this.PlayBGM(loopClip, true);
- }
- yield break;
- }
- private Coroutine PlayBgmWithCrossFade(AudioClip nextClip, bool isNextClipLoop = true)
- {
- AudioSource bgmSource = this._bgmSource;
- this._bgmSource = ((!(this._bgmSource == this._bgmSource1)) ? this._bgmSource1 : this._bgmSource2);
- this._bgmSource.loop = isNextClipLoop;
- this._bgmSource.clip = nextClip;
- this._bgmSource.Play();
- this.AudioSourceFadeOut(bgmSource);
- this._bgmSource.volume = 0f;
- this.AudioSourceFadeIn(this._bgmSource);
- return this.WaitForEndOfPlaying(this._bgmSource);
- }
- private Coroutine WaitForEndOfPlaying(AudioSource source)
- {
- return base.StartCoroutine(this.WaitForEndOfPlayingCoroutine(source));
- }
- private IEnumerator WaitForEndOfPlayingCoroutine(AudioSource source)
- {
- while (source.isPlaying)
- {
- yield return null;
- }
- yield break;
- }
- private YieldInstruction AudioSourceFadeOut(AudioSource source)
- {
- if (source.isPlaying)
- {
- return source.DOFade(0f, 0.5f).OnComplete(delegate
- {
- source.clip = null;
- }).WaitForCompletion();
- }
- return null;
- }
- private YieldInstruction AudioSourceFadeIn(AudioSource source)
- {
- if (source.isPlaying)
- {
- return source.DOFade(1f, 0.5f).WaitForCompletion();
- }
- return null;
- }
- public YieldInstruction PlayVoiceOver(string key, Action callback = null, bool hideSubtitle = false)
- {
- this.StopVoiceOver();
- YieldInstruction result;
- try
- {
- VoiceOver[] voiceOvers = VoiceOver.FindByKey(key);
- this._playVoiceOverReturn = base.StartCoroutine(this.PlayVoiceOverCoroutine(voiceOvers, callback, hideSubtitle));
- result = this._playVoiceOverReturn;
- }
- catch (KeyNotFoundException)
- {
- if (Log.CurrentLevel <= Log.LogLevel.Debug)
- {
- throw;
- }
- result = null;
- }
- return result;
- }
- public void PauseVoiceOver()
- {
- if (this._playVoiceOverReturn != null)
- {
- this._voiceOverSource.Pause();
- }
- }
- public void ResumeVoiceOver()
- {
- if (this._playVoiceOverReturn != null)
- {
- this._voiceOverSource.UnPause();
- }
- }
- public void StopVoiceOver()
- {
- if (this._playVoiceOverReturn != null)
- {
- base.StopCoroutine(this._playVoiceOverReturn);
- this._voiceOverSource.Stop();
- R.Ui.UISubtitle.Hide();
- }
- }
- private IEnumerator PlayVoiceOverCoroutine(VoiceOver[] voiceOvers, Action callback, bool hideSubtitle)
- {
- string currentSceneName = LevelManager.SceneName;
- for (int i = 0; i < voiceOvers.Length; i++)
- {
- if (currentSceneName == LevelManager.SceneName)
- {
- Log.Info(string.Format("Play {0}:{1}", voiceOvers[i].Key, voiceOvers[i].LocalizedSubtitle));
- yield return base.StartCoroutine(this.PlayVoiceOverSingleCoroutine(voiceOvers[i], hideSubtitle));
- }
- }
- if (callback != null)
- {
- callback();
- }
- yield break;
- }
- private IEnumerator PlayVoiceOverSingleCoroutine(VoiceOver voiceOver, bool hideSubtitle)
- {
- string path = string.Format("Audio/VoiceOver/{0}/{1}", UIAudioLanguage.CurrentAudioLanguage.Name, voiceOver.FilePath);
- string clipName = voiceOver.FileName;
- if (string.IsNullOrEmpty(voiceOver.FileName))
- {
- clipName = voiceOver.Key;
- }
- AudioClip clip = Asset.LoadFromResources<AudioClip>(path, clipName);
- this._voiceOverSource.clip = clip;
- this._voiceOverSource.Play();
- if (R.Settings.SubtitleVisiable && !hideSubtitle)
- {
- R.Ui.UISubtitle.FadeIn(voiceOver.LocalizedSubtitle);
- }
- bool isComplate;
- bool isSkip;
- do
- {
- yield return null;
- isComplate = (this._voiceOverSource.timeSamples == 0 && !this._voiceOverSource.isPlaying);
- isSkip = false;
- if (Log.CurrentLevel == Log.LogLevel.Debug)
- {
- isSkip = UnityEngine.Input.GetKey(KeyCode.N);
- }
- }
- while (!isComplate && !isSkip);
- if (isSkip)
- {
- this._voiceOverSource.Stop();
- }
- if (R.Settings.SubtitleVisiable && !hideSubtitle)
- {
- R.Ui.UISubtitle.FadeOut();
- }
- yield break;
- yield break;
- }
- public Coroutine PlayVoiceOverArray(string[] array, float interval, Action callback = null, float delay = 0f)
- {
- this.StopVoiceOver();
- return base.StartCoroutine(this.PlayVoiceOverArrayCoroutine(array, interval, callback, delay));
- }
- private IEnumerator PlayVoiceOverArrayCoroutine(string[] array, float interval, Action callback, float delay = 0f)
- {
- string currentSceneName = LevelManager.SceneName;
- yield return new WaitForSeconds(delay);
- for (int i = 0; i < array.Length; i++)
- {
- if (currentSceneName == LevelManager.SceneName)
- {
- yield return this.PlayVoiceOver(array[i], null, false);
- yield return null;
- yield return new WaitForSeconds(interval);
- }
- }
- if (callback != null)
- {
- callback();
- }
- yield break;
- }
- [SerializeField]
- private AudioMixer _mainAudioMixer;
- [SerializeField]
- private AudioSource _bgmSource;
- [SerializeField]
- private AudioSource _bgmSource1;
- [SerializeField]
- private AudioSource _bgmSource2;
- [SerializeField]
- private AudioSource _voiceOverSource;
- [SerializeField]
- private AudioSource _uiSource;
- [SerializeField]
- private GameObject enemyBossSourcePrefab;
- [SerializeField]
- private GameObject enemyEliteSourcePrefab;
- [SerializeField]
- private GameObject enemyNormalSourcePrefab;
- [SerializeField]
- private GameObject playerMoveSourcePrefab;
- [SerializeField]
- private GameObject playerAtkSourcePrefab;
- [SerializeField]
- private GameObject playerMaterialSourcePrefab;
- [SerializeField]
- private GameObject unSortedSourcePrefab;
- [SerializeField]
- private GameObject sceneSourcePrefab;
- [SerializeField]
- private GameObject specialSourcePrefab;
- [SerializeField]
- private GameObject videoSourcePrefab;
- public Transform PoolParent;
- private Dictionary<int, AudioClip> _audioClipCache;
- private Dictionary<string, AudioClip> _bgmCache;
- private Dictionary<string, ObjectPool> _audioPool = new Dictionary<string, ObjectPool>();
- [SerializeField]
- private List<AudioManager.AudioMap> _audioList = new List<AudioManager.AudioMap>();
- private const float FadeDuration = 0.5f;
- private Coroutine _playVoiceOverReturn;
- [Serializable]
- private struct AudioMap
- {
- public string Name;
- public GameObject Prefab;
- }
- }
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