AtkEffector.cs 423 B

12345678910111213141516171819202122232425
  1. using System;
  2. using LitJson;
  3. using UnityEngine;
  4. public class AtkEffector : BaseBehaviour
  5. {
  6. public void SetData(JsonData atkData, int atkId)
  7. {
  8. if (this.playerAtk != null)
  9. {
  10. this.playerAtk.SetData(atkData, atkId);
  11. }
  12. }
  13. public PlayerAtk playerAtk;
  14. [SerializeField]
  15. public Vector3 pos;
  16. [SerializeField]
  17. public bool UseAtkData = true;
  18. [SerializeField]
  19. public bool CanHitGround;
  20. }