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- using System;
- using LitJson;
- using UnityEngine;
- public class AtkEffector : BaseBehaviour
- {
- public void SetData(JsonData atkData, int atkId)
- {
- if (this.playerAtk != null)
- {
- this.playerAtk.SetData(atkData, atkId);
- }
- }
- public PlayerAtk playerAtk;
- [SerializeField]
- public Vector3 pos;
- [SerializeField]
- public bool UseAtkData = true;
- [SerializeField]
- public bool CanHitGround;
- }
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