Asset.cs 688 B

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  1. using System;
  2. using System.IO;
  3. using LitJson;
  4. using Tools;
  5. using UnityEngine;
  6. public class Asset
  7. {
  8. public static bool SerializeToFile(string path, string name, object obj)
  9. {
  10. string str = JsonMapper.ToJson(obj);
  11. return FBFile.SaveToFile(path, name, str);
  12. }
  13. public static T DeserializeFromFile<T>(string path, string name)
  14. {
  15. string json = FBFile.LoadFromFile(path, name);
  16. return JsonMapper.ToObject<T>(json);
  17. }
  18. public static T LoadFromResources<T>(string path, string name) where T : UnityEngine.Object
  19. {
  20. return Resources.Load<T>(System.IO.Path.Combine(path, name));
  21. }
  22. public struct Path
  23. {
  24. public const string Config = "Conf/";
  25. }
  26. }