AnimMoveController.cs 2.0 KB

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  1. using System;
  2. using UnityEngine;
  3. [ExecuteInEditMode]
  4. [RequireComponent(typeof(StateMachine))]
  5. public class AnimMoveController : BaseBehaviour
  6. {
  7. private void Awake()
  8. {
  9. this._isPlayer = base.gameObject.CompareTag("Player");
  10. if (this._isPlayer)
  11. {
  12. this.platform = base.GetComponent<PlatformMovement>();
  13. }
  14. }
  15. private void Start()
  16. {
  17. this.position = Vector3.zero;
  18. this.lastposition = this.position;
  19. this.state = base.GetComponent<StateMachine>();
  20. this.state.OnTransfer += this.OnStateTransfer;
  21. }
  22. private void OnStateTransfer(object sender, StateMachine.TransferEventArgs args)
  23. {
  24. this.position = Vector3.zero;
  25. this.lastposition = this.position;
  26. }
  27. public void AnimMoveLoopReset()
  28. {
  29. this.position = Vector3.zero;
  30. this.lastposition = this.position;
  31. }
  32. private void Update()
  33. {
  34. Vector3 vector = this.position - this.lastposition;
  35. if (vector.x == 0f && vector.y == 0f)
  36. {
  37. return;
  38. }
  39. vector.Scale((!this.isLocal) ? Vector3.one : base.transform.localScale);
  40. if (!Application.isPlaying)
  41. {
  42. Vector3 vector2 = vector + base.transform.position;
  43. base.transform.position = vector2;
  44. }
  45. else if (this._isPlayer)
  46. {
  47. Vector2 vector3 = (Vector2)vector + this.platform.position;
  48. this.platform.position = vector3;
  49. }
  50. else
  51. {
  52. Vector3 vector4 = vector + base.transform.position;
  53. vector4.x = Mathf.Clamp(vector4.x, GameArea.EnemyRange.xMin, GameArea.EnemyRange.xMax);
  54. if (vector.y < 0f)
  55. {
  56. vector4.y = Mathf.Clamp(vector4.y, LayerManager.YNum.GetGroundHeight(base.transform.gameObject), float.MaxValue);
  57. }
  58. base.transform.position = vector4;
  59. }
  60. this.lastposition = this.position;
  61. }
  62. public void Clear()
  63. {
  64. this.position = Vector3.zero;
  65. }
  66. public bool isLocal = true;
  67. [SerializeField]
  68. private Vector3 position;
  69. private Vector3 lastposition;
  70. private Animation lastAnim;
  71. private StateMachine state;
  72. private PlatformMovement platform;
  73. private bool _isPlayer;
  74. }