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- using System;
- using DatabaseModel;
- using LitJson;
- using UnityEngine;
- public class AirBombAnimEvent : BaseBehaviour
- {
- private void Start()
- {
- this._jsonData = SingletonMono<EnemyDataPreload>.Instance.attack[EnemyType.空雷];
- }
- public void DestroySelf()
- {
- base.Invoke("RealDestroy", 2f);
- base.gameObject.SetActive(false);
- }
- private void RealDestroy()
- {
- UnityEngine.Object.Destroy(base.gameObject);
- }
- public void PlayAudio(int id)
- {
- R.Audio.PlayEffect(id, new Vector3?(base.transform.position));
- }
- public void PlayAtk1Effect()
- {
- float num = (R.GameData.Difficulty > 1) ? 1.5f : 1f;
- int damage = (int)((float)EnemyAttrData.FindBySceneNameAndType(LevelManager.SceneName, EnemyType.空雷).atk * num);
- Transform transform = R.Effect.Generate(162, base.transform, default(Vector3), default(Vector3), default(Vector3), true);
- EnemyBullet componentInChildren = transform.GetComponentInChildren<EnemyBullet>();
- componentInChildren.SetAtkData(this._jsonData[base.GetComponent<StateMachine>().currentState]);
- componentInChildren.damage = damage;
- componentInChildren.origin = null;
- componentInChildren.EnemyTypeOfShooter = EnemyType.空雷;
- }
- private JsonData _jsonData;
- }
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