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- using System;
- using UnityEngine;
- public class AbsorbParticle : BaseBehaviour
- {
- private void Start()
- {
- this._particleSystem = base.GetComponent<ParticleSystem>();
- }
- private void LateUpdate()
- {
- int num = this._particleSystem.GetParticles(this.particles);
- for (int i = 0; i < num; i++)
- {
- this.particles[0].velocity = new Vector3(10f, 10f, 0f);
- }
- this._particleSystem.SetParticles(this.particles, num);
- }
- private ParticleSystem.Particle[] particles;
- private ParticleSystem _particleSystem;
- }
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