TrapActiveObject.cs 437 B

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  1. using System;
  2. using UnityEngine;
  3. public class TrapActiveObject : MonoBehaviour
  4. {
  5. private Transform player
  6. {
  7. get
  8. {
  9. return R.Player.Transform;
  10. }
  11. }
  12. private void Start()
  13. {
  14. }
  15. private void Update()
  16. {
  17. if (Mathf.Abs(this.player.position.x - base.transform.position.x) < 1f)
  18. {
  19. this.target.SetActive(true);
  20. UnityEngine.Object.Destroy(base.gameObject);
  21. }
  22. }
  23. public GameObject target;
  24. }