FlipYTimeline.cs 254 B

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  1. using System;
  2. namespace Spine
  3. {
  4. public class FlipYTimeline : FlipXTimeline
  5. {
  6. public FlipYTimeline(int frameCount) : base(frameCount)
  7. {
  8. }
  9. protected override void SetFlip(Bone bone, bool flip)
  10. {
  11. bone.flipY = flip;
  12. }
  13. }
  14. }