SRRetinaScaler.cs 1.0 KB

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  1. using System;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. namespace SRF.UI
  5. {
  6. [AddComponentMenu("SRF/UI/Retina Scaler")]
  7. [RequireComponent(typeof(CanvasScaler))]
  8. public class SRRetinaScaler : SRMonoBehaviour
  9. {
  10. public int ThresholdDpi
  11. {
  12. get
  13. {
  14. return this._thresholdDpi;
  15. }
  16. }
  17. public float RetinaScale
  18. {
  19. get
  20. {
  21. return this._retinaScale;
  22. }
  23. }
  24. private void Start()
  25. {
  26. float dpi = Screen.dpi;
  27. if (dpi <= 0f)
  28. {
  29. return;
  30. }
  31. if (dpi > (float)this.ThresholdDpi)
  32. {
  33. CanvasScaler component = base.GetComponent<CanvasScaler>();
  34. component.uiScaleMode = CanvasScaler.ScaleMode.ConstantPixelSize;
  35. component.scaleFactor = this.RetinaScale;
  36. if (this._disablePixelPerfect)
  37. {
  38. base.GetComponent<Canvas>().pixelPerfect = false;
  39. }
  40. }
  41. }
  42. [SerializeField]
  43. private float _retinaScale = 2f;
  44. [SerializeField]
  45. private int _thresholdDpi = 250;
  46. [SerializeField]
  47. private bool _disablePixelPerfect;
  48. }
  49. }