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- using System;
- using SRF;
- using UnityEngine;
- using UnityEngine.UI;
- namespace SRDebugger.UI.Controls
- {
- [RequireComponent(typeof(RectTransform))]
- public class ProfilerGraphAxisLabel : SRMonoBehaviourEx
- {
- protected override void Update()
- {
- base.Update();
- if (this._queuedFrameTime != null)
- {
- this.SetValueInternal(this._queuedFrameTime.Value);
- this._queuedFrameTime = null;
- }
- }
- public void SetValue(float frameTime, float yPosition)
- {
- if (this._prevFrameTime == frameTime && this._yPosition == yPosition)
- {
- return;
- }
- this._queuedFrameTime = new float?(frameTime);
- this._yPosition = yPosition;
- }
- private void SetValueInternal(float frameTime)
- {
- this._prevFrameTime = frameTime;
- int num = Mathf.FloorToInt(frameTime * 1000f);
- int num2 = Mathf.RoundToInt(1f / frameTime);
- this.Text.text = "{0}ms ({1}FPS)".Fmt(new object[]
- {
- num,
- num2
- });
- RectTransform rectTransform = (RectTransform)base.CachedTransform;
- rectTransform.anchoredPosition = new Vector2(rectTransform.rect.width * 0.5f + 10f, this._yPosition);
- }
- private float _prevFrameTime;
- private float? _queuedFrameTime;
- private float _yPosition;
- [RequiredField]
- public Text Text;
- }
- }
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