SRDebugStrings.cs 1.0 KB

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  1. using System;
  2. namespace SRDebugger.Internal
  3. {
  4. public class SRDebugStrings
  5. {
  6. public static readonly SRDebugStrings Current = new SRDebugStrings();
  7. public readonly string Console_MessageTruncated = "-- Message Truncated --";
  8. public readonly string Console_NoStackTrace = "-- No Stack Trace Available --";
  9. public readonly string PinEntryPrompt = "Enter code to open debug panel";
  10. public readonly string Profiler_DisableProfilerInfo = "Unity profiler is currently <b>enabled</b>. Disable to improve performance.";
  11. public readonly string Profiler_EnableProfilerInfo = "Unity profiler is currently <b>disabled</b>. Enable to show more information.";
  12. public readonly string Profiler_NoProInfo = "Unity profiler is currently <b>disabled</b>. Unity Pro is required to enable it.";
  13. public readonly string Profiler_NotSupported = "Unity profiler is <b>not supported</b> in this build.";
  14. public readonly string ProfilerCameraListenerHelp = "This behaviour is attached by the SRDebugger profiler to calculate render times.";
  15. }
  16. }