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- using System;
- using UnityEngine;
- [RequireComponent(typeof(Renderer))]
- public class RendererSorting : MonoBehaviour
- {
- private void Start()
- {
- this.SetSortingLayerAndOrder();
- }
- public void SetSortingLayerAndOrder()
- {
- Renderer component = base.GetComponent<Renderer>();
- if (!string.IsNullOrEmpty(this.sortingLayerName))
- {
- component.sortingLayerName = this.sortingLayerName;
- component.sortingOrder = this.sortOrder;
- }
- }
- public int sortOrder;
- public string sortingLayerName;
- public int sortingLayerID;
- }
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