MusicPlayerHurt.cs 2.0 KB

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  1. using System;
  2. using DG.Tweening;
  3. using GameWorld;
  4. using UnityEngine;
  5. public class MusicPlayerHurt : BaseBehaviour
  6. {
  7. private MusicPlayerAction action
  8. {
  9. get
  10. {
  11. return base.GetComponent<MusicPlayerAction>();
  12. }
  13. }
  14. private void Start()
  15. {
  16. }
  17. private void OnEnable()
  18. {
  19. EventManager.RegisterEvent<EnemyHurtAtkEventArgs>("EnemyHurtAtk", new EventManager.FBEventHandler<EnemyHurtAtkEventArgs>(this.EventHurt), EventManager.ListenerQueue.Game);
  20. }
  21. private void OnDisable()
  22. {
  23. EventManager.UnregisterEvent<EnemyHurtAtkEventArgs>("EnemyHurtAtk", new EventManager.FBEventHandler<EnemyHurtAtkEventArgs>(this.EventHurt), EventManager.ListenerQueue.Game);
  24. }
  25. private void Update()
  26. {
  27. if (this.action.currentHP == 0 && !this.broken)
  28. {
  29. this.broken = true;
  30. this.MusicPlayerBroken();
  31. }
  32. }
  33. private bool EventHurt(string eventName, object sender, EnemyHurtAtkEventArgs args)
  34. {
  35. if (args.hurted != base.gameObject)
  36. {
  37. return false;
  38. }
  39. EnemyHurtAtkEventArgs.HurtTypeEnum hurtType = args.hurtType;
  40. if (hurtType != EnemyHurtAtkEventArgs.HurtTypeEnum.Normal)
  41. {
  42. return false;
  43. }
  44. this.Hurt();
  45. return true;
  46. }
  47. private void Hurt()
  48. {
  49. if (this.action.currentHP == 0)
  50. {
  51. return;
  52. }
  53. if (!DOTween.IsTweening(base.transform, false))
  54. {
  55. base.transform.DOShakePosition(0.2f, new Vector3(0.2f, 0.2f, 0f), 20, 90f, false, true);
  56. }
  57. this.action.currentHP--;
  58. R.Audio.PlayEffect(401, new Vector3?(base.transform.position));
  59. }
  60. private void MusicPlayerBroken()
  61. {
  62. UnityEngine.Object.Destroy(this._hurtBox);
  63. this.thunder.SetActive(false);
  64. R.Audio.PlayEffect(269, new Vector3?(base.transform.position));
  65. R.Effect.Generate(206, base.transform, Vector2.up * 1.2f, default(Vector3), default(Vector3), true);
  66. this.action.StopShake();
  67. this.action.ChangeState(MusicPlayerAction.State.Blast);
  68. }
  69. private bool broken;
  70. [SerializeField]
  71. private GameObject thunder;
  72. [SerializeField]
  73. private GameObject _hurtBox;
  74. }