MeshRendererLayer.cs 401 B

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  1. using System;
  2. using UnityEngine;
  3. [ExecuteInEditMode]
  4. public class MeshRendererLayer : MonoBehaviour
  5. {
  6. private void Awake()
  7. {
  8. base.GetComponent<MeshRenderer>().sortingOrder = this.sortingOrder;
  9. }
  10. [ExecuteInEditMode]
  11. private void Update()
  12. {
  13. base.GetComponent<MeshRenderer>().sortingOrder = this.sortingOrder;
  14. }
  15. public int sortingOrder;
  16. public string sortingName;
  17. }